![oblivion weapons and armor oblivion weapons and armor](https://i.pinimg.com/originals/ac/6a/52/ac6a52ca0ec12ce932d6a8c3778c56c0.png)
#OBLIVION WEAPONS AND ARMOR PATCH#
Unlike in Oblivion, there are no Conjuration spells until the release of Patch 1.1.1.0.So it is effective to go for totals (of a certain attribute associated with various skills) of 1, 5, 8 or 10. Note: But the rule that “ for every two points you increase the total skill with a given Attribute since your last level up, you get a one point increase in that Attribute” is not quite true, only average. So, if your Alchemy, Destruction, Illusion and Mysticism Skills had a total increase of 10 points between levels (not counting any training), you would be able to increase your Intelligence by 5. The total is cumlative accross the skills that have a given Attribute. Unlike Oblivion, increasing a Skill using training in Nehrim does NOT count toward this Attribute total. Skills Governed by Attribute Attributeįor every two points you increase the total Skills with a given Attribute since your last level up, you get a one point increase in that Attribute, if you chose this Attribute when you level, up to a maximum of 5. Use speech to persuade listeners, what leads to to better information-gathering.Ĭreate potions and gain benefits from alchemical ingredients more effectively.Ĭast spells to charm, conceal, create light, silence, paralyze, affect morale and aggressiveness.Ĭast spells that absorb, reflect and dispel magic, move objects, sense life and bind souls.Ĭast spells to breathe or walk on water, open locks, shield from physical and magical damage, and alter encumbrance.Ĭast spells to inflict magical fire, frost and shock damage, or reduce resistances to magic attacks.Ĭast spells to restore, fortify, or absorb physical and magical attributes, cure diseases, and resist magical attacks.Ĭast spells to summon creatures, who can provide aid during combat. Get better deals when buying or selling goods. Pickpocket and move both unseen and unheard by observers.ĭeliver more deadly ranged attacks with bow and arrow weapons. Use lockpicks to open locked doors and containers. Jump long distances and avoid damage when falling great distances. Run and swim faster, and regenerate lost fatigue faster. Worn weapons and armor are less effective. Maintain weapons and armor at top efficiency.
![oblivion weapons and armor oblivion weapons and armor](https://media.moddb.com/images/mods/1/32/31564/TES_IV_Oblivion_Legionnaires.jpg)
Parry melee attacks with shields and blocking weapons. Deliver the slashing and thrusting attacks of dagger and sword weapons more effectively.ĭeliver the crushing blows of mace and axe weapons more effectively.Īttack without weapons to damage and fatigue your opponents.